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UNI Modeler icon
Graphics / 3D

UNI Modeler

0.0.0.12aactive development

Custom 3D modeling and asset-authoring tool focused on working with GLB models, parts library and quick composition/modification of objects for other projects.

What the project solves

UNI Model is created as its own light modeling and asset- autothoring tool for workflow, where it is necessary to quickly open, assemble, modify and reuse 3D parts without switching between several unrelated utilities. It is not designed to replace a large DCC package, but as a specialized environment linked to its own game and visualization projects.

Models and Parts Library

The current branch can load the GLB models and work with the library of reusable parts. Parts Library accelerates the folding of the object variants, while Replace Part allows the selected part to replace it with another version without manual disassembly of the entire model.

Surface Snap helps to attach a new part to the finish of the target object and simplifies the positioning of components, accessories or equipment. Workflow also includes clothing / constraint scenarios and the gradual expansion of semantics of models.

Use in the ecosystem

The UNI Model is practically oriented towards preparing assettes for its own game sandboxes and other projects. It is suitable for quick model variations, import control, assembly of parts and data preparation before moving them to runtime. The 0.0.0.11 / P2 development series and the subsequent hotfix 0.0.0.12a represent the current documented branch.