Software, distributed computing, audio/MIDI, games and hardware
Personal technical website and long-term development archive: from analog audio experiments and eight-bit computers via Amiga, PC and SETI@home to custom desktop applications, BOINC/DCBench, audio/MIDI lab and GS2D2K game project.
Electronics, tape recorders, retro computers, trackers, programming, custom websites, distributed computing, servers, AI and connected local software ecosystem.
Full timeline →Main areas
Applications
Database, audio/MIDI, development utilities, graphics tools, system programs and games — with detailed profiles of individual projects.
BOINC / CNT / DCBench
Computing history, current BOINC development, benchmarks and complete CNT documentation.
Music / Radios / Gallery
Music history from tape and trackers to today's audio/MIDI software, restored internet radio and image archive.
Studio & lab
PC, servers, storage, synthesizers, MIDI, mixers, effects and detailed inventory of own background.
Reading
Studies, technical texts, project documentation and full extensive materials in full thematic scope.
Services
Current offer of IT consultancy, service, installation, backup and related technical assistance.
Selected current projects
GS2D2K
Gunship 2D / Gunship 2K. The game itself is a Work In Progress; but it is created in its own fully functional development sandbox with World/Level/Mission editors, Object/Model/Asset Editor, unit databases, TECHREF and asset/QA pipeline.
BOINC 8.3.0.6b CNT
Separate CNT variant BOINC Manager with Result Gate and extended team operation.
DCBench
Independent benchmark and database system for audited performance comparison.
US Conflicts DB
Source-traceable records, enrichment, deduplication, audit and temporal visualization.
MFilmDB
Personal film collection management, metadata, Watchdog and export workflow.
Audio2GMGS MIDI
Audio→MIDI workflow with multiple tracks, instrument recognition, quantization and multitrack output.
