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Games / Retro

Mars Patrol

UNI core v31 / 2026active development / UNI GAME CARE

Retro sci-fi action game with vehicles on alien worlds. The game branch combines driving, shooting, destructible objects, stage progression, checkpoint stations, upgrades and distinctive multi-layered parallax.

What the project solves

Retro sci-fi action game with vehicles on alien worlds. The game branch combines driving, shooting, destructible objects, stage progression, checkpoint stations, upgrades and distinctive multi-layered parallax.

Typical use

  • Action of campaigns over stage A-Z and bonus levels
  • Purchase of HP, ammunition, fuel, weapons and other upgrades in checkpoint stations
  • Playing with three different vehicles and their tuning
  • Production of deterministic and manual level via seed / editor workflow

Main characteristics

  • Stage A-Z + bonus
  • 3 vehicles + tuning
  • Checkpoint shop a Credits = Score
  • Dynamic paralysis and multiple environments
  • Destructive objects and flying enemies
  • Seed-generated levels + editor
  • TOP100 Highscore
  • CZ / EN, fullscreen, V-Sync, CRT / Scanline Options

Other game projects

How the application works and what it is for

Game system, progress and autohoring

Stage A- Z and three vehicles

Mars Patrol is building on a longer stage progression. The individual worlds and levels are organized as stage A-Z with bonus content. The player can use three different vehicles and gradually improve them. Checkpoint stations operate as campaign points and at the same time as shop for HP repairs, fuel, ammunition, weapons and other upgrades.

Seed workflow and editor

Levels may be based on deterministic seed generation and subsequently be manually modified. The level editor itself is part of the development workflow as well as other game projects. This allows you to quickly create map variants, test difficulty and after the automatic level design, manually fine-tune.

UNI GAME CORE

Mars Patrol is an important branch of the universal gaming core. Sharing experience with assetts, audio, persistence, resolution, fullscreen / V-Sync behavior and CRT / scan presentation with other game projects.