Baz00k@
SLOTS icon
Games / Retro

SLOTS

0.0.0.31 / 2026active development / UNI 2D Engine

Local 2D game and slot editor built on a universal game core. In addition to the gameplay itself, it contains configurable machines, reels, symbols, paylines, payout tables, audio and testing/editing tools.

What the project solves

Local 2D game and slot editor built on a universal game core. In addition to the gameplay itself, it contains configurable machines, reels, symbols, paylines, payout tables, audio and testing/editing tools.

Typical use

  • Playing various local slot-machine profiles
  • Design of custom vending machines and their reel strips
  • Creating and testing your own levels / scenes in integrated level editor
  • Editing paylines, symbols, payouts, music and SFX
  • Spin test and control of the automatic behaviour before use

Main characteristics

  • 3-7 reels and 1-5 visible rows
  • Integrated level / scenario editor
  • Custom paylines, symbols and payouts
  • WILD / SCATTER / BONUS Mechanics
  • Per- machine music, SFX and stop-delay
  • Profiles, persistent score and high-score
  • Machine editor with preview / test spin and RTP analytic direction

Other game projects

How the application works and what it is for

Game, configurator and automatic editor

More than one fixed automatic

SLOTS is designed as a local 2D runtime for multiple configurable slot-machine profiles. The individual machine can have its own number of cylinders, visible rows, reel strips, symbols, paylines, payout tables, sounds and other rules. The range is calculated with approximately 3-7 reels and 1-5 visible lines according to profile.

Machine editor and spin test

The project includes its own editor and general level / scenery editor. Machine editor allows to edit symbols, roller layout, paylines, payouts and audio and to verify changes via preview / test spin before normal play.