SLOTS
Local 2D game and slot editor built on a universal game core. In addition to the gameplay itself, it contains configurable machines, reels, symbols, paylines, payout tables, audio and testing/editing tools.
What the project solves
Local 2D game and slot editor built on a universal game core. In addition to the gameplay itself, it contains configurable machines, reels, symbols, paylines, payout tables, audio and testing/editing tools.
Typical use
- Playing various local slot-machine profiles
- Design of custom vending machines and their reel strips
- Creating and testing your own levels / scenes in integrated level editor
- Editing paylines, symbols, payouts, music and SFX
- Spin test and control of the automatic behaviour before use
Main characteristics
- 3-7 reels and 1-5 visible rows
- Integrated level / scenario editor
- Custom paylines, symbols and payouts
- WILD / SCATTER / BONUS Mechanics
- Per- machine music, SFX and stop-delay
- Profiles, persistent score and high-score
- Machine editor with preview / test spin and RTP analytic direction
Other game projects
How the application works and what it is for
Game, configurator and automatic editor
More than one fixed automatic
SLOTS is designed as a local 2D runtime for multiple configurable slot-machine profiles. The individual machine can have its own number of cylinders, visible rows, reel strips, symbols, paylines, payout tables, sounds and other rules. The range is calculated with approximately 3-7 reels and 1-5 visible lines according to profile.
Machine editor and spin test
The project includes its own editor and general level / scenery editor. Machine editor allows to edit symbols, roller layout, paylines, payouts and audio and to verify changes via preview / test spin before normal play.
